Star Forge Loot — Durrak's Weapon Stock
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Star Forge Loot — Durrak's Weapon Stock

by archivist

Star Forge Loot — Durrak’s Weapon Stock

STATUS: BRAINSTORMING — NOT CANON

Jay wants a weapon cache found after the Star Forge encounter. Durrak has been forced to forge weapons — some broke, some were being prepared.

The Setup

After the forging encounter (session 36-37), the party finds Durrak’s work area. He’s been chained here for a long time. The giants forced him to forge, but he resisted — some weapons he sabotaged, some he couldn’t avoid completing.

Three categories of loot:

1. Broken / Sabotaged Weapons

Durrak’s quiet rebellion. Weapons that look complete but are fundamentally flawed — he introduced weaknesses the giants couldn’t detect.

  • Could be flavour items (impressive-looking but useless)
  • Or could be salvaged — a skilled smith could rework them
  • Shows Durrak’s character: even chained, he fought back

2. Completed Weapons

Weapons Durrak was forced to finish. Built with giant-scale materials and primordial fire. Genuinely powerful.

These could include:

  • Giant-forged greatswords or mauls (sized for Huge creatures — impractical for the party unless resized)
  • Refined Residuum-infused weapons (bonus fire or force damage)
  • Weapons imbued with ley line energy (radiant properties)

3. Materials Being Prepared

Raw materials and half-finished projects. The giants were stockpiling for the forging ritual.

  • Refined Residuum ingots
  • Primordial iron (metal tempered in the Star Forge’s lava)
  • Ley line-infused components
  • These could be used by Durrak later to forge Rod upgrades or other items

The Staff — For Lux

Jay specifically wants a powerful staff for Lux’s player. The player has wanted a Staff of Power or similar for a while. This is the moment to deliver.

Option 1: Staff of Power (DMG)

Classic. Very rare, requires attunement by a sorcerer, warlock, or wizard.

  • +2 bonus to AC, saving throws, and spell attack rolls
  • 20 charges, regains 2d8+4 daily
  • Spells: Cone of Cold, Fireball (5th), Globe of Invulnerability, Hold Monster, Levitate, Lightning Bolt (5th), Magic Missile, Ray of Enfeeblement, Wall of Force
  • Retributive Strike: break the staff as an action — 8x remaining charges force damage in 30ft radius

Fits the setting: A primordial forge could absolutely produce a Staff of Power. Durrak might have been forced to create it for one of the giant sorcerers, but it was never collected (the giants were being possessed/killed by Far Realm corruption before they could claim it).

Option 2: Staff of the Magi (DMG)

Legendary. The bigger option. Requires attunement by a sorcerer, warlock, or wizard.

  • +2 bonus to spell attack rolls
  • 50 charges, regains 4d6+2 daily
  • Advantage on saves vs spells
  • Spell absorption (use reaction to absorb spells targeting only you, gaining charges)
  • Huge spell list including Plane Shift, Conjure Elemental, Passwall, etc.
  • Retributive Strike (same as Staff of Power but more charges = more devastating)

Might be too much for level 13-14, but the party IS optimised and plays at effective level 16-17. And this is a primordial forge — if anywhere could produce a Staff of the Magi, it’s here.

Option 3: Custom Star Forge Staff (Homebrew)

A unique staff tied to the Star Forge’s nature — fire, ley lines, primordial power.

  • Could start weaker and grow as the Rod of Seven Parts is assembled (scaling item)
  • Could have unique properties tied to the ley lines (detect planar boundaries, resist Far Realm corruption)
  • Could be thematically connected to the Eater of Worlds / Couatl sacrifice (celestial + fire)

Jay’s call (2026-02-20): Staff of Power. Right power level for level 13-14, doesn’t overshadow the Rod as the campaign’s centrepiece artifact, and the Retributive Strike is a great emergency option for a wizard who’s already shown he’ll take big risks (Magic Jar’d a fire giant).


Discovery Narrative

How the party finds the loot:

The forge area has a storage section — carved into the rock, reinforced with giant metalwork. When Durrak is freed, he gestures to it:

“They had me forge for years. Some of it I broke on purpose — weakened the quench, cracked the temper. They never knew. But some of it…” He pauses. “Some of it I couldn’t stop from being good. The fire doesn’t lie. Neither does the metal.”

The party finds:

  • A rack of giant-scale weapons (too large for Medium creatures without modification)
  • A pile of broken/warped metal (Durrak’s sabotage)
  • A few human/elf-scale items — things Durrak forged in secret, for himself, or from materials that demanded a finer touch
  • The staff — set apart. Clearly different from the giant weapons. Durrak made this one on his own time, with materials he saved. “I had a feeling someone would need that.”

Cross-References

  • npcs/durrak-stoneforge.md — The smith’s profile
  • sessions/prep/star-forge-arc.md — Arc plan (sessions 34-37)
  • lore/the-forging.md — The forging narrative