Three Forging Paths — Ruin, Banishment, and Destruction
by archivist
Three Forging Paths
STATUS: BRAINSTORMING — NOT CANON
Expanding the existing Two Paths (lore/the-forging.md) to three. Jay’s voice notes from 2026-02-20.
The Setup
Durrak Stoneforge has been chained to the Star Forge, refusing to forge the weapon Vecna wants. The party has the Rod of Seven Parts (one piece). Three paths are possible — same forge, same smith, same materials, different intent.
Path 1: Ruin (Vecna’s Design)
Existing canon — see lore/the-forging.md
- The weapon is forged as Vecna intended
- It breaks the ley line chains around Allabar
- Vecna is freed from his lunar prison to the material plane
- The Hammer That Breaks the World
Path 2: Banishment (Durrak’s Choice)
Updated from the existing “Path of Hope” — now more specific.
Durrak has been chained to the forge with nothing but heat and time. He’s worked out an alternative: the same primordial fire that breaks chains can temper a blade differently.
What the weapon does: Banish Allabar back to the Far Realm.
The logic: Allabar was dragged from the Far Realm to Toril’s orbit by [[Oochio Voir]]’s portal. It doesn’t belong here. The Eater of Worlds (Couatl) shoved it into orbit as an emergency measure, but it was never properly sent back. Durrak’s weapon would finish what the Couatl started — banish the Red Moon back to the Far Realm, taking Vecna with it.
What Durrak says: Something like — “I can forge something that sends that moon back where it came from. Before the lich’s creature dragged it here. Undo what was done.”
The Rod stays as a Rod. Durrak imbues it with banishment power. But one piece isn’t enough for the full effect — the party needs all seven parts.
This is the “safe” option. Vecna goes away. The immediate threat ends. But Vecna isn’t destroyed — he’s just imprisoned further away. He’ll find another way eventually.
Path 3: Destruction (Lyra’s Idea)
NEW — this is the one Jay wants to build toward.
Lyra suggests a third option: don’t banish Vecna. Go to him and destroy him.
The weapon: Forged to allow the party to travel TO Allabar (the Red Moon) and fight Vecna in his prison. Not a weapon that acts at a distance — a weapon that opens the door and gives them a fighting chance inside.
Why Lyra: She carries the contract (see drafts/the-contract.md). She has knowledge from the Grimoire she doesn’t consciously know. The contract gives her (and by extension, all of Nemesis) the power to kill Vecna permanently. But they have to get to him first.
How the idea gets planted in Lyra (DM mechanics):
Option A: Kelemvor nudges through Ilmater through Alora. Divine chain: Kelemvor → Ilmater (Alora’s god) → Alora → Lyra. Alora receives a vision or feeling from Ilmater: “The suffering does not end with banishment. It ends with judgement.” Alora shares this with the party. Lyra connects the dots.
Option B: The Grimoire activates. When Lyra is near the Star Forge (or near the Grand Portal where Vecna is visible), the Grimoire of Shadows reacts. Pages turn on their own. Text appears that wasn’t there before — Jergal’s knowledge of the original contract, written for this moment. Lyra reads it and understands: the contract gives her the authority to deliver Vecna to final death. But only if she faces him directly.
Option C: Durrak mentions it as impossible. Durrak says banishment is the best he can do — “Unless someone had the authority of the God of Death himself to deliver judgement. But that’s not possible.” Lyra feels the Grimoire warm in her pack. The party looks at her.
Jay’s preference seems to be: Let Lyra come up with it organically, with divine nudging making it feel earned rather than handed to her.
The Rod of Seven Parts → Eve of Vecna Bridge
Key design decision: The Rod stays as a Rod. It’s not reforged into something else.
After the Star Forge
- Durrak imbues the Rod (Part 1) with initial power — enough to be useful, not enough to be complete
- He tells the party: “One piece. I can get it started, but this weapon needs all seven parts to do what you’re asking.”
- Durrak stays at the forge. He’ll continue working. He needs the other six parts brought to him.
- This creates the quest hook for Eve of Vecna: find the remaining six parts of the Rod across the multiverse
The Campaign Structure
- Sessions 34-37: Star Forge arc. Descent, forging, decision.
- The decision: Party chooses Path 3 (Lyra’s idea — go to Allabar and destroy Vecna)
- Eve of Vecna: Find the remaining 6 Rod pieces. Each piece is a quest. Bring them back to Durrak.
- The Endgame: Travel to Allabar. Fight Vecna in his prison. Lyra delivers the final blow (see below).
Lyra’s Dagger — The Summoning
The Rod is not Lyra’s weapon. The Rod is the party’s weapon — it gets them to Allabar and gives them power against Vecna.
Lyra’s weapon is Shadowthorn’s Bane — the dagger that was destroyed.
Jay’s idea: When the moment comes — the final confrontation with Vecna — Lyra summons the dagger. It returns from destruction. Because the dagger was never truly destroyed; the contract that powered it lives in Lyra. The physical blade was an expression of the contract, not the contract itself.
Kaial said “You are the weapon.” He was right. When Lyra summons the dagger, she’s not calling a lost item — she’s manifesting the contract as a weapon. Shadowthorn’s Bane reforged from her own will.
This is the kill shot. The Rod gets them there. The party fights the battle. Lyra’s dagger — summoned from nothing, from a contract older than gods — delivers the final blow that breaks Vecna’s resurrection cycle forever.
DM Note: Don’t reveal this yet. Let Lyra’s player discover it. Plant seeds: the Grimoire warming, Kelemvor’s cryptic messages, the feeling in her hand where the dagger used to be. When the player says “I try to summon the dagger” — let it happen. Let it be THEIR moment.
Cross-References
lore/the-forging.md— Existing Two Paths (needs updating if this becomes canon)drafts/the-contract.md— What the contract is and why it mattersdrafts/lyra-is-the-contract.md— Original theoryitems/shadowthorns-bane.md— Dagger mechanicslore/rod-of-seven-parts.md— Rod detailsnpcs/durrak-stoneforge.md— The smith