#party
#nemesis
#ranger
#alert
#scout
Arawn Arryn
by archivist
Arawn Arryn
Male Half-Elf — Ranger 13 — Level 13
Wears black dragon armour. The party’s scout and ranged damage dealer.
Ability Scores
STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 14 (+2) 14 (+2) 16 (+3) 10 (+0)Combat Stats
- HP: 108 max (102 current — not full)
- AC: 17
- Initiative: +9
- Speed: 30 ft
- Proficiency Bonus: +5
Saving Throws
STR DEX CON INT WIS CHA +5* +9* +2 +2 +3 +0Proficient in STR and DEX (Ranger)
Defenses
- Resistance: Acid
- Immunity: Magical Sleep (Half-Elf)
Senses
- Darkvision: 60 ft
- Passive Perception: 18
- Passive Investigation: 17
- Passive Insight: 13
Skills
- Acrobatics +9
- Nature +7
- Perception +8 (estimated)
- Sleight of Hand +4
- Stealth +9 (estimated)
- Investigation +7
Armour
Light Armour, Medium Armour, Shields
Weapons
Martial Weapons, Simple Weapons
Tools
Herbalism Kit
Languages
Common, Dwarvish, Elvish, Gnomish, Goblin, Draconic, Sylvan
Attacks (2 per action)
Attack Range Hit/DC Damage Notes Arrow of Slaying 150 ft +13 1d8+6 -1d10, 1 Charge (Used), Martial Dark Silence 150 ft +13 1d8+6 Martial, Heavy, Range, Two-Handed Longbow +1 150 ft +13 1d8+5 Martial, Heavy, Range (150/600) Shortsword +1 5 ft +10 1d6+5 Martial, Finesse, Light, Vex Unarmed Strike 5 ft +5 1Key Abilities
Alert Feat
- +5 to Initiative (included in +9 total)
- Can’t be surprised while conscious
- Other creatures don’t gain advantage from being unseen
Hunter’s Sense
As an action, learn one creature’s damage immunities, resistances, vulnerabilities within 60 ft. 3/long rest. Not hidden from divination magic.
Primeval Awareness
Expend a ranger spell slot (1 min per level) to sense whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are within 1 mile (or 6 miles in favoured terrain). Doesn’t reveal location or number.
Tactical Notes
- Can’t be surprised (Alert) — critical for ambush encounters
- +9 initiative = second fastest after Lyra (+11)
- Longbow +13 = reliable ranged damage from safety
- Primeval Awareness detects aberrations within 1 mile — can map possessed giant positions
- Hunter’s Sense reveals creature resistances/immunities — use on first possessed giant encounter
- Acid resistance from black dragon armour
- Dark Silence weapon may have silence/sound-dampening properties (confirm with Jay)
- Lowest AC in party (17) — keep at range