Kaial
PC Canon Hightaeria Nemesis Untold! 435 words
#party #nemesis #paladin #sorcerer #multiclass #aura

Kaial

by archivist

Kaial

Half-Human — Paladin 8 / Sorcerer — Level 13

Played by Kyle. Was Jay’s PC before Jay became DM. Mother disappeared — last dream: she was in chains pleading for rescue.

Ability Scores

STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) 9 (-1) 12 (+1) 20 (+5)

Combat Stats

  • HP: 113 max (77 current — NOT FULL)
  • AC: 22
  • Initiative: -5 (slowest in party)
  • Speed: 30 ft
  • Proficiency Bonus: +5

Saving Throws

STR DEX CON INT WIS CHA +10 +6 +9 +5 +12 +16

Proficient in WIS and CHA (Paladin). All saves include Aura of Protection (+5 CHA to self).

Without Aura (for reference): STR +5, DEX +1, CON +4, INT +0, WIS +7, CHA +11

Defenses

  • Resistance: Cold
  • Immunity: Disease

Senses

  • Passive Perception: 11
  • Passive Investigation: 9
  • Passive Insight: 11

Skills

  • Athletics +9
  • History +1 (estimated)
  • Insight +1
  • Religion (from Paladin)
  • Persuasion -10 (?)

Armour

Heavy Armour, Light Armour, Medium Armour, Shields

Weapons

Martial Weapons, Simple Weapons

Tools

Cobbler’s Tools, Vehicles (Land)

Languages

Celestial, Common

Attacks (2 per action)

Attack Range Hit/DC Damage Notes Javelin 30 ft +10 1d6+4 Simple, Thrown, Slow, Range (30/120) Longbow 150 ft +5 1d8 Martial, Heavy, Two-Handed, Slow, Range (150/600) Longsword 5 ft +10 1d8+4 / 1d10+4 Martial, Versatile, Sap Sickle 5 ft +10 1d4+4 Simple, Light, Nick Chill Touch 120 ft +10 3d8 D 1Rd, V/S (Sorcerer) Chaos Bolt 120 ft +10 — Sorcerer spell Shove 5 ft — —  

Key Abilities

Aura of Protection — 10 ft radius

All friendly creatures within 10 ft add Kaial’s CHA modifier (+5) to ALL saving throws.

This is the single most important ability for the Vecna’s Grip mechanic. Lux’s CHA save goes from +0 to +5 when within Kaial’s aura.

Divine Smite

Expend spell slot on hit for extra radiant damage: 2d8 (1st), 3d8 (2nd), etc. +1d8 vs undead/fiends.

Sorcerer Spells

Access to Chill Touch, Chaos Bolt, and other sorcerer spells. Sorcery points for metamagic.

Lay on Hands

Pool of 40 HP (Paladin 8 x 5). Touch heal or cure disease/poison (5 points each).

Tactical Notes

  • THE LIFELINE. Kaial’s Aura of Protection is the party’s best defence against Vecna’s Grip.
  • Must stay within 10 ft of Lux during the descent to provide aura
  • Paladin/Sorcerer multiclass = smites + sorcerer spell slots = nova damage
  • Only 77/113 HP at session start — needs healing before heavy combat
  • -5 initiative means he acts LAST — party needs to protect Lux until Kaial’s turn
  • CHA +16 on saves (with own aura) makes him nearly unbreakable on CHA/WIS saves
  • Disease immunity relevant if Far Realm corruption counts as disease