Kaial
by archivist
Kaial
Half-Human — Paladin 8 / Sorcerer — Level 13
Played by Kyle. Was Jay’s PC before Jay became DM. Mother disappeared — last dream: she was in chains pleading for rescue.
Ability Scores
STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) 9 (-1) 12 (+1) 20 (+5)Combat Stats
- HP: 113 max (77 current — NOT FULL)
- AC: 22
- Initiative: -5 (slowest in party)
- Speed: 30 ft
- Proficiency Bonus: +5
Saving Throws
STR DEX CON INT WIS CHA +10 +6 +9 +5 +12 +16Proficient in WIS and CHA (Paladin). All saves include Aura of Protection (+5 CHA to self).
Without Aura (for reference): STR +5, DEX +1, CON +4, INT +0, WIS +7, CHA +11
Defenses
- Resistance: Cold
- Immunity: Disease
Senses
- Passive Perception: 11
- Passive Investigation: 9
- Passive Insight: 11
Skills
- Athletics +9
- History +1 (estimated)
- Insight +1
- Religion (from Paladin)
- Persuasion -10 (?)
Armour
Heavy Armour, Light Armour, Medium Armour, Shields
Weapons
Martial Weapons, Simple Weapons
Tools
Cobbler’s Tools, Vehicles (Land)
Languages
Celestial, Common
Attacks (2 per action)
Attack Range Hit/DC Damage Notes Javelin 30 ft +10 1d6+4 Simple, Thrown, Slow, Range (30/120) Longbow 150 ft +5 1d8 Martial, Heavy, Two-Handed, Slow, Range (150/600) Longsword 5 ft +10 1d8+4 / 1d10+4 Martial, Versatile, Sap Sickle 5 ft +10 1d4+4 Simple, Light, Nick Chill Touch 120 ft +10 3d8 D 1Rd, V/S (Sorcerer) Chaos Bolt 120 ft +10 — Sorcerer spell Shove 5 ft — —Key Abilities
Aura of Protection — 10 ft radius
All friendly creatures within 10 ft add Kaial’s CHA modifier (+5) to ALL saving throws.
This is the single most important ability for the Vecna’s Grip mechanic. Lux’s CHA save goes from +0 to +5 when within Kaial’s aura.
Divine Smite
Expend spell slot on hit for extra radiant damage: 2d8 (1st), 3d8 (2nd), etc. +1d8 vs undead/fiends.
Sorcerer Spells
Access to Chill Touch, Chaos Bolt, and other sorcerer spells. Sorcery points for metamagic.
Lay on Hands
Pool of 40 HP (Paladin 8 x 5). Touch heal or cure disease/poison (5 points each).
Tactical Notes
- THE LIFELINE. Kaial’s Aura of Protection is the party’s best defence against Vecna’s Grip.
- Must stay within 10 ft of Lux during the descent to provide aura
- Paladin/Sorcerer multiclass = smites + sorcerer spell slots = nova damage
- Only 77/113 HP at session start — needs healing before heavy combat
- -5 initiative means he acts LAST — party needs to protect Lux until Kaial’s turn
- CHA +16 on saves (with own aura) makes him nearly unbreakable on CHA/WIS saves
- Disease immunity relevant if Far Realm corruption counts as disease