Lux Armiger
by archivist
Lux Armiger
Male Protector Aasimar — Wizard 13 — Level 13
Currently Magic Jar’d into a Fire Giant body via Ring of Mind Shielding (held by Reaghl). Has celestial guardian angel. Parents in Mount Celestia.
Ability Scores (Real Body)
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 19 (+4) 22 (+6) 10 (+0) 10 (+0)Ability Scores (In Fire Giant Body — Magic Jar)
Giant’s physical stats + Lux’s mental stats:
STR DEX CON INT WIS CHA 25 (+7) 9 (-1) 23 (+6) 22 (+6) 10 (+0) 10 (+0)Combat Stats
Real Body:
- HP: 106 max
- AC: 17
- Initiative: +3
- Speed: 30 ft
Fire Giant Body:
- HP: 210
- AC: 18 (plate)
- Speed: 30 ft
-
Size: Huge
- Proficiency Bonus: +5
Saving Throws (Real Body)
STR DEX CON INT WIS CHA +0 +4 +5 +12* +6* +1Proficient in INT and WIS (Wizard)
Saving Throws (Fire Giant Body)
STR DEX CON INT WIS CHA +7 -1 +6 +12* +6* +0CHA save +0 in giant body — NO proficiency, CHA 10. This is the Vecna’s Grip save.
With Kaial’s Aura: CHA save becomes +5.
Defenses
- Resistance: Fire, Necrotic, Radiant (Aasimar)
- Fire Giant body: Immune to Fire
Senses
- Darkvision: 60 ft
- Passive Perception: 15
- Passive Investigation: 22
- Passive Insight: 10 (estimated)
Skills
- Arcana +6 (estimated, may be higher with proficiency)
- Investigation +12
Armour
None
Weapons
Crossbow (Light), Dagger, Dart, Quarterstaff, Sling
Tools
None listed
Languages
Celestial, Common, Elvish, Gnomish
Attacks
Attack Range Hit/DC Damage Notes Light of Venom(?) 20 ft +9 1d6+4 +2d8, 1 Charge, Simple, Finesse, Light, Thrown, Range (20/60) Fire Bolt 120 ft +15 3d10+6 V/S Scorching Ray 120 ft +15 2d6+6 V/S (per ray) Storm Sphere 150 ft +15 2d6 Concentration, V/S Steel Wind Strike 30 ft +15 6d10 S/MIn Fire Giant Body — also has:
Attack Range Hit/DC Damage Notes Fire Giant Greatsword 10 ft +11 6d6+7 Slashing. Used if Grip fail by 5+.Key Abilities
Radiant Soul (1/long rest)
As an action, transform for 1 minute. Gain flying speed 30 ft. Once per turn, add 13 radiant damage to one attack or spell. End early as bonus action.
Healing Hands (1/long rest)
Touch a creature, restore 13 HP.
Magic Jar
Currently possessing a Fire Giant body. Container = Ring of Mind Shielding held by Reaghl. Can voluntarily end and return to container as an action.
Vecna’s Grip — Save Table
DC Lux Alone (+0) With Kaial Aura (+5) 12 45% 75% 14 35% 65% 16 25% 55% 18 15% 45% 20 5% 35%Tactical Notes
- Spell attack +15 suggests a +4 arcane focus or item (INT +6, prof +5, item +4)
- Steel Wind Strike (6d10 to up to 5 targets) = massive AoE burst
- Storm Sphere = battlefield control + sustained damage
- In giant body: can use Greatsword (+11, 6d6+7) for melee while conserving spell slots
- Escape valve: Can end Magic Jar as action to return to Ring. Giant body drops unconscious.
- Fire immunity in giant body = volcano is his playground (until Grip kicks in)
- INT 22 likely from a Tome of Clear Thought or similar
- The +1 CHA save on real body sheet may be from Cloak of Protection or similar (doesn’t transfer to giant)