Lux Armiger
PC Canon Hightaeria Nemesis Untold! 534 words
#party #nemesis #wizard #aasimar #magic-jar #fire-giant #vecna-grip

Lux Armiger

by archivist

Lux Armiger

Male Protector Aasimar — Wizard 13 — Level 13

Currently Magic Jar’d into a Fire Giant body via Ring of Mind Shielding (held by Reaghl). Has celestial guardian angel. Parents in Mount Celestia.

Ability Scores (Real Body)

STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 19 (+4) 22 (+6) 10 (+0) 10 (+0)

Ability Scores (In Fire Giant Body — Magic Jar)

Giant’s physical stats + Lux’s mental stats:

STR DEX CON INT WIS CHA 25 (+7) 9 (-1) 23 (+6) 22 (+6) 10 (+0) 10 (+0)

Combat Stats

Real Body:

  • HP: 106 max
  • AC: 17
  • Initiative: +3
  • Speed: 30 ft

Fire Giant Body:

  • HP: 210
  • AC: 18 (plate)
  • Speed: 30 ft
  • Size: Huge

  • Proficiency Bonus: +5

Saving Throws (Real Body)

STR DEX CON INT WIS CHA +0 +4 +5 +12* +6* +1

Proficient in INT and WIS (Wizard)

Saving Throws (Fire Giant Body)

STR DEX CON INT WIS CHA +7 -1 +6 +12* +6* +0

CHA save +0 in giant body — NO proficiency, CHA 10. This is the Vecna’s Grip save.

With Kaial’s Aura: CHA save becomes +5.

Defenses

  • Resistance: Fire, Necrotic, Radiant (Aasimar)
  • Fire Giant body: Immune to Fire

Senses

  • Darkvision: 60 ft
  • Passive Perception: 15
  • Passive Investigation: 22
  • Passive Insight: 10 (estimated)

Skills

  • Arcana +6 (estimated, may be higher with proficiency)
  • Investigation +12

Armour

None

Weapons

Crossbow (Light), Dagger, Dart, Quarterstaff, Sling

Tools

None listed

Languages

Celestial, Common, Elvish, Gnomish

Attacks

Attack Range Hit/DC Damage Notes Light of Venom(?) 20 ft +9 1d6+4 +2d8, 1 Charge, Simple, Finesse, Light, Thrown, Range (20/60) Fire Bolt 120 ft +15 3d10+6 V/S Scorching Ray 120 ft +15 2d6+6 V/S (per ray) Storm Sphere 150 ft +15 2d6 Concentration, V/S Steel Wind Strike 30 ft +15 6d10 S/M

In Fire Giant Body — also has:

Attack Range Hit/DC Damage Notes Fire Giant Greatsword 10 ft +11 6d6+7 Slashing. Used if Grip fail by 5+.

Key Abilities

Radiant Soul (1/long rest)

As an action, transform for 1 minute. Gain flying speed 30 ft. Once per turn, add 13 radiant damage to one attack or spell. End early as bonus action.

Healing Hands (1/long rest)

Touch a creature, restore 13 HP.

Magic Jar

Currently possessing a Fire Giant body. Container = Ring of Mind Shielding held by Reaghl. Can voluntarily end and return to container as an action.

Vecna’s Grip — Save Table

DC Lux Alone (+0) With Kaial Aura (+5) 12 45% 75% 14 35% 65% 16 25% 55% 18 15% 45% 20 5% 35%

Tactical Notes

  • Spell attack +15 suggests a +4 arcane focus or item (INT +6, prof +5, item +4)
  • Steel Wind Strike (6d10 to up to 5 targets) = massive AoE burst
  • Storm Sphere = battlefield control + sustained damage
  • In giant body: can use Greatsword (+11, 6d6+7) for melee while conserving spell slots
  • Escape valve: Can end Magic Jar as action to return to Ring. Giant body drops unconscious.
  • Fire immunity in giant body = volcano is his playground (until Grip kicks in)
  • INT 22 likely from a Tome of Clear Thought or similar
  • The +1 CHA save on real body sheet may be from Cloak of Protection or similar (doesn’t transfer to giant)