/tavern is a fullscreen Phaser 3 scene. One room, one Keeper (Archivist behind the bar), WASD/arrow movement, Space/E to interact, dialogue overlay that asks for your name and offers the signup handoff. TavernProgress model holds guest state keyed by a signed tavern_token cookie; Users::RegistrationsController attaches the row to the new user on signup so progress survives the corridor. Dedicated fullscreen layout (no chrome, just a Leave/Sign-in pill top-right). JSON dialogue tree. PATCH /tavern/progress API. Ships the loop; fog approach, more Keepers, patrons, coin, quests, handbook unlocks, and pixel sprites land additively. ADR-0038.
BL-001
Shipped