The Waking of the Greymoor
Something ancient dreams beneath the marsh. Its dreams leak out as fog, as lights, as whispers — and after centuries dormant, it is stirring.
Alderman Crewe's daughter Elspeth has vanished. Lights have been seen in the Greymoor more often lately. The seal on the old Ashford Mine is weakening. Old Miriam, who has maintained the wards along the marsh edge for fifty years, is tired.
Adventurers gather at the Crossroads Inn on the edge of the fog. The threads are converging. Their choices will decide whether the dreaming thing wakes — and what Thornwick becomes if it does.
A small-scope, low-magic campaign for 3-5 players. Mystery and folk horror over heroic fantasy.
Party
+ Add characterNo items yet.
Add first item13 canon articles
NPCs, locations, lore and more
Ruleset
ManageNo game system defined yet.
Scheduling
No dates proposed yet. The DM will add some soon.