Roadmap
What's coming, what's being weighed up, and what's already landed. The Tavern's work stays out where you can see it.
Parking lot for disconnected graph nodes
detect nodes with no explicit edges (in or out) and no parent relationship at layout time. Render them in a collapsible right-side tray within the graph wrapper rather than letting dagre float them in leftover space. From the tray, drag...
Stage asset composer: wall/door/lighting geometry + VTT export
Current stage asset composer (BL-079/ADR-0068) handles decorative environmental assets (free placement, scaling, rotation, z-ordering) but treats them all as flat decoration. A richer version would treat walls/doors/windows as...
Richer roadmap description formatting
The roadmap detail field is a plain text column rendered through Kramdown (markdown-to-HTML) on the detail page. It works but is basic -- no persisted structure, no editor affordances, and card/list truncation on plain markdown text can...
Player free-text interaction from the Feed
Combat sound effects on encounter start
NPC "voice sheet" pre-computed at session-build time
Spun out of BL-099's research note (2026-09-03, docs/session-running-improvements.md) rather than folded into it -- a different, smaller mechanism for the same underlying complaint. The standing predictive-drafting agent BL-099...
Click initiative entry to open record modal (monster/PC)
Players can post images to the Feed, land in Campaign gallery
No MCP tool to browse/search the ElevenLabs voice library
Session 40: assigned tts_voice_id to five NPCs (Thraxx, Danny, Sella, Surviving Raider, Coll Ashwater) purely from memorised premade-voice IDs, with no way to verify or browse ElevenLabs' actual library via any available tool. At least 3...
DM sessions run with 727 MCP tools loaded — 240k tokens of dead weight from unrelated connectors
Session 40, checked via /context: this project's own .mcp.json only declares 4 servers (txtavern, pixellab, txtavern-postgres, honeybadger). Everything else present in the session — WIN, ngk, Gmail, Google Calendar/Drive, Microsoft 365,...
Design a live game-running surface for the DM, native to the Claude Code CLI
Came out of the Session 40 retro (docs/session-running-improvements.md) and a follow-up design conversation. Two constraints, both explicit from Jay: 1. **Interaction model is not 1:1 prompt/response.** Tonight's live session ran as an...
AI-generated adventure cover art
in-app "Generate" button on the adventure edit page that calls an image generation API with a DM-written prompt. Needs ADR covering: which API (PixelLab for pixel art vs Replicate/DALL-E/etc. for painterly/illustrative), token storage,...
Activate social OAuth in production
register OAuth apps with Google (console.cloud.google.com), Facebook (developers.facebook.com), and GitHub (github.com/settings/developers). Populate `GOOGLE_CLIENT_ID`, `GOOGLE_CLIENT_SECRET`, `FACEBOOK_APP_ID`, `FACEBOOK_APP_SECRET`,...
User levelling system
XP earned for activity in the Tavern: running sessions, voting on schedules, submitting feature votes, creating articles, adding characters, completing campaigns, etc. Levels unlock cosmetic rewards (profile flair, badge titles, avatar...
Feature voting
users can submit and upvote feature requests. Vote weight is global: DMs (anyone who owns at least one campaign) carry more weight than players. Future extension: bonus votes per session run, rewarding active use. Public roadmap page...
Automated time-advance triggers
tie time advancement to game mechanics: long rest (+8 hours), short rest (+1 hour), travel (distance-based), session start/end. DM configures which actions auto-advance time. Builds on ADR-0031 time-of-day and play surface time controls.
Push character template changes down to existing characters
when a world's character sheet template changes (new attributes added, mechanics tweaked), existing characters don't retroactively pick up the diff. They were seeded at creation, then frozen. For mature systems this is correct...
Global characters
currently Character belongs to a single Campaign. A DM might want a character that exists at the user level and can be played across multiple campaigns/worlds with campaign-specific state per appearance (level, inventory, memories)....
Pantheon system
world-level Pantheon model containing Gods/Deities. Each deity has a name, domains (War, Knowledge, Trickery, etc.), description, alignment, symbol, and associated articles. Domains could be a structured list or link to GameElements....
Rich text editor upgrade (Trix -> Lexical)
Trix doesn't support tables, which means pasted/synced content with markdown tables renders as raw pipe text. Lexical (or similar) would add table support, better block handling, and a more modern editing experience. Key constraint:...
Session article tagging
`session_articles` join table (`game_session_id`, `article_id`, unique). `SessionArticle` model + associations on `GameSession` and `Article`. DM-only create/destroy via...
Social OAuth login: Google, Facebook, GitHub
`omniauth-google-oauth2`, `omniauth-facebook`, `omniauth-github`, `omniauth-rails_csrf_protection`. `provider` + `uid` columns on users. `User.from_omniauth` three-step lookup (uid match → email...
Initiative tab on the play surface
new "Initiative" tab alongside Feed/Notes/Party/Lore. Controller loads `@active_stage` (`Stage.find_by(active_game_session:)`) and `@stage_tokens` (by_initiative scope). Panel shows token rows:...
Reduce scribe/push plumbing friction
`bin/scribe-event <session> '<partial JSON>'` wraps UUID generation, millisecond timestamp, scroll append, and live log append in a single call. The script injects `v`, `scribe_id`, `ts`,...
MCP parity for Moments: `update_moment` + `destroy_moment` tools
`update?` and `destroy?` added to `MomentPolicy` (DM-only). `UpdateMomentTool` accepts `id` + optional `content`/`kind`; runs `WikiLinkResolver` on content. `DestroyMomentTool` accepts `id`. No...
Campaign session join link
`game_sessions.join_token` (UUID, `before_validation`, unique index, non-null). `GET /join/:token` handles both session tokens and campaign invite tokens: member → redirect to session; signed-in...
Article hovercards
`hovercard_controller.js` rewritten with 200ms debounce, delayed hide (200ms), viewport-aware positioning (above/below), card stay-alive on mouse-enter. New `article_link_hovercard_controller.js`...
Wiki-link resolution in Moment content
`WikiLinkResolver#resolve_to_links` added (same lookup as `resolve`, outputs `<a href="/articles/:id">Name</a>` instead of ActionText attachment tags). Called in `MomentsController#create` and...
Magic link (passwordless) login
`magic_link_tokens` table (`user_id`, `token` unique, `expires_at`, `used_at`). `MagicLinkToken` model with `before_validation` token generation (256-bit `urlsafe_base64`), `valid` scope (unused +...
[Honeybadger 131428679] `NoMethodError: undefined method 'attachable' for an instance of Image` on game_sessions#show
the play-surface **lore tab** (`app/views/game_sessions/show.html.erb:195`) called `image.attachable` (an ActionText method) on an `Image` model, whose ActiveStorage attachment is `image.file`....
Article forking
a subject can mean different things per campaign (the Grip of Resolve is one Sevenforged relic, but "Guts bears it + this boon" is campaign-specific canon). Chose **fork over the layer model**...
[Sentinel:v0.10.22] `destroy_article` threw "You cannot call create unless the parent is saved"
root cause was `after_commit :set_references` (Article model) firing on the **destroy** commit: `set_references` calls `reference` → `from_references.create`, and `CollectionAssociation#create`...
Moments rendered raw HTML
`app/views/moments/_moment.html.erb` output `moment.content` with escaping `<%= %>` inside a single `<p>`, so `<strong>`/`<br>`/`<em>` showed as literal text and newlines collapsed (ugly all...
Push-loop out of the DM conversation
`bin/push-loop` now runs `bin/sync-session NNN --push-only` as a detached OS daemon (started by `/txt-session-open` via `nohup`, stopped with `bin/push-loop --stop NNN`). No `/loop`, no in-thread...
Live-session mode for the Archivist
enforced by a `UserPromptSubmit` hook (`.claude/hooks/live-session-mode.sh`, registered in checked-in `.claude/settings.json`), not memory. While `story/sessions/.live-session` exists (created by...
Canon-verification discipline
CLAUDE.md "Conversation Discipline" now carries a "Verify before asserting canon" rule (read the actual wiki page, never trust `_status.md` for specifics, never guess a lore gap, confirm volatile...
`create_moment` deny-list contradiction
resolved. The `permissions.deny` list in `.claude/settings.local.json` is now empty, and the local-only discipline is preserved structurally: the scribe/narrate skills write the Scroll and never...
MCP article cross-reference linking (`[[wiki-link]]` resolution on create/update)
`WikiLinkResolver` service (`app/services/wiki_link_resolver.rb`) pre-processes `content` and `dm_notes` in `create_article` and `update_article` tools before save. `[[Name]]` resolves by name...
DM Notes as a separate tab on the article show page
`app/views/articles/show.html.erb` now tabs the main content column via the `tabs` Stimulus controller: an "Overview" tab (article content) and an owner-only "DM Notes" tab (with the lock icon),...
Session log only showed the latest 5 moments
`app/views/game_sessions/show.html.erb` had a hardcoded `.limit(5)` on the moment render. Made sense as a glance-preview during live sessions but hid the rest of the story for completed sessions....