Roadmap
What's coming, what's being weighed up, and what's already landed. The Tavern's work stays out where you can see it.
Parking lot for disconnected graph nodes
detect nodes with no explicit edges (in or out) and no parent relationship at layout time. Render them in a collapsible right-side tray within the graph wrapper rather than letting dagre float them in leftover space. From the tray, drag...
Stage asset composer: wall/door/lighting geometry + VTT export
Current stage asset composer (BL-079/ADR-0068) handles decorative environmental assets (free placement, scaling, rotation, z-ordering) but treats them all as flat decoration. A richer version would treat walls/doors/windows as...
Richer roadmap description formatting
The roadmap detail field is a plain text column rendered through Kramdown (markdown-to-HTML) on the detail page. It works but is basic -- no persisted structure, no editor affordances, and card/list truncation on plain markdown text can...
Player free-text interaction from the Feed
Combat sound effects on encounter start
NPC "voice sheet" pre-computed at session-build time
Spun out of BL-099's research note (2026-09-03, docs/session-running-improvements.md) rather than folded into it -- a different, smaller mechanism for the same underlying complaint. The standing predictive-drafting agent BL-099...
Click initiative entry to open record modal (monster/PC)
Players can post images to the Feed, land in Campaign gallery
No MCP tool to browse/search the ElevenLabs voice library
Session 40: assigned tts_voice_id to five NPCs (Thraxx, Danny, Sella, Surviving Raider, Coll Ashwater) purely from memorised premade-voice IDs, with no way to verify or browse ElevenLabs' actual library via any available tool. At least 3...
DM sessions run with 727 MCP tools loaded — 240k tokens of dead weight from unrelated connectors
Session 40, checked via /context: this project's own .mcp.json only declares 4 servers (txtavern, pixellab, txtavern-postgres, honeybadger). Everything else present in the session — WIN, ngk, Gmail, Google Calendar/Drive, Microsoft 365,...
Design a live game-running surface for the DM, native to the Claude Code CLI
Came out of the Session 40 retro (docs/session-running-improvements.md) and a follow-up design conversation. Two constraints, both explicit from Jay: 1. **Interaction model is not 1:1 prompt/response.** Tonight's live session ran as an...
AI-generated adventure cover art
in-app "Generate" button on the adventure edit page that calls an image generation API with a DM-written prompt. Needs ADR covering: which API (PixelLab for pixel art vs Replicate/DALL-E/etc. for painterly/illustrative), token storage,...
Activate social OAuth in production
register OAuth apps with Google (console.cloud.google.com), Facebook (developers.facebook.com), and GitHub (github.com/settings/developers). Populate `GOOGLE_CLIENT_ID`, `GOOGLE_CLIENT_SECRET`, `FACEBOOK_APP_ID`, `FACEBOOK_APP_SECRET`,...
User levelling system
XP earned for activity in the Tavern: running sessions, voting on schedules, submitting feature votes, creating articles, adding characters, completing campaigns, etc. Levels unlock cosmetic rewards (profile flair, badge titles, avatar...
Feature voting
users can submit and upvote feature requests. Vote weight is global: DMs (anyone who owns at least one campaign) carry more weight than players. Future extension: bonus votes per session run, rewarding active use. Public roadmap page...
Automated time-advance triggers
tie time advancement to game mechanics: long rest (+8 hours), short rest (+1 hour), travel (distance-based), session start/end. DM configures which actions auto-advance time. Builds on ADR-0031 time-of-day and play surface time controls.
Push character template changes down to existing characters
when a world's character sheet template changes (new attributes added, mechanics tweaked), existing characters don't retroactively pick up the diff. They were seeded at creation, then frozen. For mature systems this is correct...
Global characters
currently Character belongs to a single Campaign. A DM might want a character that exists at the user level and can be played across multiple campaigns/worlds with campaign-specific state per appearance (level, inventory, memories)....
Pantheon system
world-level Pantheon model containing Gods/Deities. Each deity has a name, domains (War, Knowledge, Trickery, etc.), description, alignment, symbol, and associated articles. Domains could be a structured list or link to GameElements....
Rich text editor upgrade (Trix -> Lexical)
Trix doesn't support tables, which means pasted/synced content with markdown tables renders as raw pipe text. Lexical (or similar) would add table support, better block handling, and a more modern editing experience. Key constraint:...
Registration "couldn't set passwords"
`config.allow_unconfirmed_access_for` was commented out in `config/initializers/devise.rb`, defaulting to 0 days. New users registered fine (with valid encrypted_password), but Devise blocked...
Fix `PG::UndefinedColumn: column "display_name" does not exist` on characters#show
Fix `PG::UndefinedColumn: column "display_name" does not exist` on characters#show. The character transfer dropdown ordered `@campaign.members` by `:display_name`, but `display_name` is a Ruby...
Fix `NoMethodError: undefined method 'articles'` on game_sessions#show
Fix `NoMethodError: undefined method 'articles' for an instance of Campaign` on game_sessions#show. BL-045's lore tab called `@campaign.articles` but Campaign has no `has_many :articles`...
Email on WIN SendGrid account
swapped `SENDGRID_API_KEY` in `.kamal/secrets` to WIN account, deployed via `kamal deploy`. Registration emails now route through the higher-quota account.
Party tab member-character linking
DM's characters now appear under the DM row in the Party tab; unassigned characters (user_id nil) surface in an "Unassigned" section at the bottom. No model changes.
Play surface lore tab
new "Lore" tab in ps-tabs showing all campaign articles grouped by kind (NPCs, locations, creatures, etc.) with portrait/initial + name. Links open the article in a new tab. `@lore_articles`...
Herald pre-commit hook
`dev/hooks/pre-commit` guards against forbidden system names (D&D, 5e, One D&D) in user-facing copy paths. `bin/setup` installs all hooks from `dev/hooks/` into `.git/hooks/` automatically, so...
Encounter playtest
`GET /stages/:id/playtest` scroll viewer renders the latest JSONL from `story/sessions/playtests/stage-NNN-*.jsonl`. Balance report header (outcome, rounds, stage name), event timeline (round...
Populate the Stage
entity token UI on the Stage show page. Party column (campaign characters → PC tokens, HP auto-seeded from `max_hp` CharacterAttribute via snapshot model); NPC column (campaign articles with kind:...
Session poll show page
dedicated `GET /campaigns/:id/poll` page for sharing poll links. Stable URL unaffected by tab state. Shows full scheduling widget (or "next session" banner if already confirmed). Lists other open...
Share session poll
"Share poll" button in the scheduling widget header. Copies `"📅 Vote on our next [Campaign Name] session! → [URL]"` to clipboard via the existing `clipboard` Stimulus controller. Button visible to...
Scroll schema v2
Scroll schema v2 at `story/sessions/scrolls/schema.md`. Every event carries a required `scribe_id` (UUID v4) and a millisecond-precision `ts` — together they give each event a globally-unique,...
`/txt-scribe` skill
Archivist-invocable event writer and router. Takes prose or structured shorthand, emits v2 events (UUID scribe_id + millisecond ts), writes the JSONL line, pushes the matching Moment with...
`bin/sync-session`
Ruby runner, append-only and idempotent, `flock`-protected. PULL phase fetches `player_note` Moments via MCP, appends them as `player_note` events keyed on `moment_id`, and sets `in_reaction_to`...
MCP parity for Scroll dedup
`moments.scribe_id` column added (indexed). `create_moment` accepts optional `scribe_id`; when a Moment already exists with that scribe_id on the session, the existing record is returned with...
Scribe natural language resolution
Archivist combat/session awareness baked into `.claude/agents/archivist.md`. During a live session the Archivist classifies all DM input (attack, spell, movement, condition, narration, reveal,...
`combat_log` Moment kind
compact monospace display (no avatar, border-left, timestamp + content), Feed shows all kinds, Timeline sidebar excludes `combat_log` via `curated` scope, broadcast skips `timeline-moments` for...
Archivist session convention
added Live Session Mode section to `.claude/agents/archivist.md`. Documents the two-layer model (internal vs output), narrate flow, Scribe capture convention, live log format, and post-session...
`/txt-narrate` skill
Archivist produces atmospheric present-tense read-aloud prose, calls `create_moment` via MCP (`kind: "narration"`) to broadcast live to players, appends to live log. Handles session ID from args or...
`bin/session-log`
tail script for the Scribe window. Tails latest or specific `story/sessions/prep/session-NNN-live.md`.